Where we’re going we don’t need roads TeeFury shirt. Get it before it’s gone!
Archive for July, 2011
It’s no secret that Nintendo has been having trouble with the 3DS and its other consoles recently. I have been pointing out things that they are doing wrong for awhile now and today my mom asked me something. She asked me if I was CEO of Nintendo, what would I do to fix their situation. I think if they did these 4 doable things, Nintendo wouldn’t have problems for quite awhile.
1. Change the Wii U’s controller into a portable device that can play games independently of the system anywhere, which would allow it to be more like a tablet.
2. Make the first 3DS’s price reduction be at a break-even point so that they don’t lose money per console. I don’t think anyone expected a $80 drop 4 months after launch.
3. Create open development programs for the 3DS and Wii U that would allow anyone to create games like it is for iOS devices.
4. Reduce the price of all retail games to $25-$30 and slowly transition all games to download only.
At the end of my Comic-Con adventure, I walked over to the Nintendo gaming lounge at the Marriott to play Nintendo’s newest games before they hit stores. I played quite a few games at the con, but nothing compared to the happiness I got from playing Super Mario 3D Land.
Before I go into details on the game, I need to give some backstory. I am colorblind, wear glasses, and have a stigmatism. I have been unable to see the 3DS’s 3D effects on demo systems at Target and Best Buy or playing on my friend’s. I have been thinking it was something to do with my eyes. I was wrong. In the dim lighting of the gaming lounge I could see the 3D perfectly. I’m assuming that it has something to do with the lighting, but I don’t know for sure. If you have a 3DS, can you let me know if there is a difference between playing in dark areas and light areas? Maybe it’s just the quality of the game. I don’t know. Anyway, the four 3DS games I played at the Nintendo lounge (Super Mario 3D Land, Mario Kart 7, Starfox 64 3D, and Kid Icarus briefly) all had 3D effects that worked flawlessly for me.
Now on to my impressions of Super Mario 3D Land.
There are 2 things you first notice after picking it up, how good the mushroom kingdom looks with all that depth and how slow Mario moves. First let me talk about Mario. As a design choice in this game, Mario moves much slower, strangely that’s ok. You can hold down a button to make him run faster (I ended up holding it down a lot), but you really don’t need to. It works surprisingly well.
Now, for the 3D effect. The world looks clear, crisp, and full of life. The 3D depth and effect looks amazing. I was truly mind blown just how everything looked from the depth into the world to the fireballs and ink that would fly at the screen. Once I even ducked to try to avoid ink hitting me in the face! One of the coolest experiences playing the game is when Mario goes down a warp pipe and you appear in a zoomed out room with a overhead-ish view. You are standing on a platform and there is a block with a large coin on it floating above you and in front of you. Now because you are viewing it from a top down view, that normal block floats a good inch and a half out of the screen in clear, crisp 3D. I was ecstatic. Then when Mario jumps on it! Just amazing.
I played all four levels available (cause that’s just how I am) and every level worked very well. I played through an outdoor grassy level, an underground dungeon-ish sort of level, a level based off of moving platforms, and what looked to be a mid-world airship boss with a mid-world boss character from Super Mario Bros. 3.
There were two items available in the demo: the Tanooki Suit and the Fire FlowerIn all 4 levels you have the option to use your Tanooki once a level. For reasons I can’t figure, the Tanooki suit doesn’t let you fly or turn into a statue like it did in Super Mario Bros. 3. It only let’s you flutter around and swing your tail. Now Nintendo has said that that it would be difficult to be able to fly in a 3D Mario game on a handheld. What no one is pointing out is what nonsense that is. Mario flew in Mario 64 DS just fine, and that was 5 handhelds ago! It makes no sense to me. Then why can’t you turn into a statue! There is no limitations with that! This whole Tanooki suit thing just makes me think that Nintendo is lazy. However, the game plays just fine without either of those abilities. The Tanooki suit is very fun to use and really helps complete levels in Super Mario 3D Land, it just makes me more annoyed than anything that I can’t fly.
Gameplay itself is fantastic. Mario has a full arsenal of moves including a new summersault roll move that came in handy a lot during my demo. The levels I played were well thought out, fun to play, and showcased the 3D effects well. So many great little moments. One of my favorites is when Mario is going to walk through these giant swinging spiked balls that are moving toward and away from you. Just brilliant.
The game is filled with shout outs to past Mario games, from the airship with the mid-world boss from Super Mario Bros. 3, to the way every level ends. Every level that I played ended in Mario jumping on a flagpole for the first time in a 3D mario platformer. I didn’t think this would work well, but surprisingly it worked great. They did it perfectly.
It’s hard to explain just how good Super Mario 3D Land is, and I could go on and on trying to. This game justifies spending the $170 on a 3DS (maybe not $250, but for $170 I see it being worth it). It is the perfect example of a Mario game. A great mix of quality, fun, and a great new gimic. I personally can’t wait to play more when the game comes out this November.
FBTB got some really good shots of the new Marvel and DC minifigures at Comic-Con. The DC figures are near final design while the Marvel ones are in various early prototype stages. It was announced that in addition to the Lego sets based off Marvel and DC, Lego will be making Hero Factory figures of certain DC and Marvel characters. In the gallery you can also get a look at the Green Lantern promo. I can’t wait to see everything for myself! I’ll be posting previews and impressions of stuff at the Con starting at the beginning of next week.
Two of the world’s most iconic brands are joining forces as The LEGO Group, world leader in high quality construction toys, and Marvel Entertainment, LLC, a global character -based entertainment company, announced a wide ranging strategic licensing deal. Through the multi-year agreement starting as of January 1st, 2012, Marvel has granted LEGO Group the rights to develop a distinct Marvel branded construction toy collection — LEGO SUPER HEROES — which will bring the characters, vehicles and action of Marvel’s renowned universe to the world of LEGO® build-and-play adventure. The LEGO SUPER HEROES Marvel collection’s initial construction sets, minifigures and buildable characters are scheduled to launch in May of 2012.
The LEGO SUPER HEROES Marvel collection will spotlight three Marvel franchises – Marvel’s The Avengers movie, and X-Men and Spider-Man classic characters. The LEGO Marvel’s The Avengers movie line brings such ever popular Marvel characters as Iron Man, The Hulk, Captain America, Thor, Hawkeye, Loki and Black Widow to LEGO minifigure form. The LEGO X-Men collection includes minifigure comic versions of Wolverine, Magneto, Nick Fury and Deadpool, while the LEGO Spider-Man sets offer minifigure comic versions of Spider-Man, and Doctor Octopus. The first buildable characters in the LEGO SUPER HEROES collection are highlighted by Captain America, The Hulk and Iron Man. Select figures will be unveiled in the LEGO booth (#2829) during Comic-Con International at the San Diego Convention Center July 21-24.
“Our partnership with Marvel helps us continue to deliver some of the best and most constructible Super Hero stories of all time,” said Jill Wilfert, vice president, licensing and entertainment for The LEGO Group. “We’re thrilled to partner with Marvel to create creative, constructive play sets for builders, fans and collectors alike.”
Joann Mclaughlin, Executive Vice President Toys & Hardlines, Marvel Entertainment, commented, “The partnership with LEGO Group furthers Marvel’s strategy to align our brand with the best in class leaders across various industries who have the global marketing expertise and distribution clout to stand out in the retail environment. This deal solidifies the already robust presence of our characters and the overall Marvel brand in the ever important toy category.”
The retail debut of the Marvel-inspired LEGO SUPER HEROES collection is timed to coincide with the highly anticipated Summer 2012 blockbuster movie release of Marvel Studios and Walt Disney Pictures feature film Marvel’s The Avengers.
Here is the full article from FBTB.
Variety reported a few hours ago that LEGO now has the full DC Comics license. In short, expect to see LEGO sets based on their most popular characters including Batman, Superman, Wonder Woman and villains the Joker, Bane, Harley Quinn and Lex Luthor.
LEGO will unveil the initial wave of sets at Comic Con which kicks off tomorrow night. 3,000 minifigs of Batman and Green Lantern will be “distributed”. FBTB will be there all week, so stay tuned for our full coverage.
Full article snippet below, link to actual article below that:
Warner Bros. has expanded its relationship with Lego, granting the toymaker access to DC Entertainment’s complete library of comicbook characters and stories to launch DC Universe “Super Heroes” as figures and playsets.
The multi-year licensing deal, made through Warner Bros. Consumer Products, will start rolling out the new line in January, starting with 13 characters, including Batman, Superman, Wonder Woman and villains the Joker, Bane, Harley Quinn and Lex Luthor.
The first toys will be shown off at the Lego booth at Comic-Con Intl. in San Diego, where 3,000 exclusive Batman and Green Lantern minifigures will be distributed to launch a promo that runs August-December, enabling fans to create and submit videos, photos or illustrations of the characters to win trips to Legoland and Warner Bros. Studios.
WB and Lego had already been producing toys and videogames around the Batman franchise, and will launch a new set of playthings around next summer’s “The Dark Knight Rises” through the Lego Batman collection. The “Lego Batman: The Videogame,” published by WB Bros. Interactive Entertainment, has sold more than 12 million units since 2008.”This partnership gives builders a chance to recreate the characters, vehicles and worlds of some of the most iconic super heroes, so they can relive the action and even customize it, a proven and winning formula in Lego construction,” said Jill Wilfert, VP, licensing and entertainment for the Lego Group.