Posts Tagged ‘Luigi’

Charles Martinet on Super Mario Sunshine at SDCC 2012

July 22, 2012

I got the chance to talk with Charles Martinet (the voice of Mario, Luigi, Wario, Waluigi, and a ton of other Mario characters) for a bit during the signing at the Nintendo Gaming Lounge during SDCC. He was incredibly kind and awesome. When he picked up the poster to sign he said “Cooper, you numba one!” in the voice of Mario and I felt a little woozy. It was a bit of an out-of-body experience for me.

A moment later, he asked me what my favorite Mario game was. I told him that it was Super Mario Sunshine, and we had a brief conversation about it (this is only a clip of it). He told me that “it’s about time for F.L.U.D.D. to come back”.

Despite nearly dying from just talking to Mario himself about my favorite game of all time, I loved finding out that he loves Mario Sunshine and wants F.L.U.D.D. to return. Luigi’s Mansion is getting a sequel… I can dream for a Super Mario Sunshine sequel can’t I?

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New Super Mario Bros. 2 3DS Preview

July 21, 2012

I played through Nintendo’s New Super Mario Bros. 2 demo twice while I was in the Nintendo Gaming Lounge at the Marriott (once on Friday and once on Sunday). It was incredibly fun, even though it felt really familiar.

New Super Mario Bros. 2 is the third game in the New Super Mario Bros. style (the first being New Super Mario Bros. on the DS and the second being New Super Mario Bros. Wii). Nintendo decided that if they were going to make another game in the New Super Mario Bros. series, they’d need something to change it up…

The big difference between New Super Mario Bros. 2 and it’s predecessors is it’s new focus: collecting coins. New Super Mario Bros. 2 is all about coins and attempting to collect one million of ’em. Of course, collecting a million coins wouldn’t normally be easy, but many, many new ways have been added to the game to make nabbing insane amounts of coins easier. In the three level demo I managed to collect over a thousand without really trying.

Of the many new ways to make coin collecting easier and more interesting, perhaps the most fun addition is the Gold Flower. When Mario collects the Gold Flower he turns into Gold Mario, which allows him to throw fireballs that turn enemies into coins and can turn many brick blocks at once into coins.

The other fantastic thing about New Super Mario Bros. 2 is that it marks the return of Raccoon Mario. Like Super Mario Bros. 3, when Mario collects the Super Leaf he gains ears and a tail which allow him to take to the skys. Flying with Raccoon Mario is (in my opinion) one of gamings most fun experiences. It truly is joyful to once again fly high above Goombas and Koopas and leave them far behind as you soar to the end of Mario stages. Even though the Super Leaf (the power-up that grants you the Raccoon suit or Tanooki suit depending on the game) made a return in Super Mario 3D Land, it was a bit of a let down as you were unable to fly (you could only float slowly downward).

With a 2D platformer, you wouldn’t expect the 3DS’s 3D effect to really jump out at you. While there was nothing in the demo that really made you go “WHOA”, the little bits here and there definitely enhanced it. Mario and the platforms are up front while the background scenery is waaaaaaaay in the back. It made it very pleasurable to view while not seeming gimmicky and not doing many fancy effects that may cause eyestrain over time.

In addition to all these great new features, there are plenty of other new features I didn’t get to try out, such as the two-player mode. The entire New Super Mario Bros. 2 game is playable with a second player (on a second 3DS). The two players can work together to beat the game.

Although it’s hard to complain about a new Mario platformer, one thing bugged me in the 3DS demo. While you can play the game using the d-pad or circle pad, the obvious and most comfortable way to play is with the circle pad (because, if you haven’t played the 3DS, the circle pad sits directly under your thumb while the d-pad is at an odd location below it). Now, as much as I love this flat analog stick for full 3D games (like Super Mario 3D Land and the Legend of Zelda: Ocarina of Time 3D), it is not the ideal control for a 2D platformer where every jump has to be exact or you crash headlong into a enemy or fall a pit of lava. It could be just me, but I seemed to be rather slippery and inaccurate most of the time I played it. I found I could get it work correctly toward the end of my time with the game, but it still never felt “right”.

Overall I found New Super Mario Bros. 2 to be an incredible addition to the franchise. Even though I found the circle pad a little annoying, it still was one of the most fun 3DS games I’ve played. I can’t wait to play more when it is released both as a physical and digital game August 19th (the same day as the 3DS XL).

Luigi’s Mansion: Dark Moon 3DS Preview

July 19, 2012

Like last year at Comic-Con, Nintendo took over part of the Marriott hotel to build the Nintendo gaming lounge. This year though, there were substantially less new games to try. Still, Nintendo’s gaming lounge was totally epic (and not just because I got to meet Charles Martinet there. More on that soon!). I got the chance to play a few new games on the 3DS XL, the best of which (in my opinion) was Luigi’s Mansion: Dark Moon.

When the original Luigi’s Mansion was released on the Gamecube it was a fan favorite. It was the Gamecube’s best selling launch title and fifth best selling Gamecube game in the US. However, it was criticized for being too short (you could beat in in about 6 hours). Fast forward over a decade and we are seeing the release Mario’s green clad brother return to the staring role with Luigi’s Mansion: Dark Moon on the 3DS aiming to correct any shortcomings with the original.

When you begin the rather long demo (I felt I was holding up the line at my demo unit forever) the first thing you notice is how fantastic it looks. Luigi’s Mansion: Dark Moon is one of the most visually appealing 3DS games I’ve played. The shadows and darkness of the games mansion(s) really make the 3D pop. But more impressive than the 3D popping out of the screen is the depth. You feel totally immersed as you stare down hallways and survey the spooky grounds.

Moving about in the detailed 3D environment is incredible. The amount of detail that went into creating each of the rooms inside the mansion is astounding. A particularly nice feature I found is when Luigi looked through a window, it would switch to a first person view where you looked around by moving the 3DS. It may not be a new feature for 3DS games, but Luigi’s Mansion: Dark Moon executes it well.

Of course, like the original, the core gameplay of Luigi’s Mansion: Dark Moon is capturing ghosts with your Poltergust 5000 vacuum. Without the use of a second analog stick like the Gamecube had, looking around the mansion and capturing ghosts is a different experience. You use the circle pad, buttons, and gyroscope in place of having a second analog stick. The controls aren’t quite as intuitive as they could be, but with practice they are effective. While they are fun and unique, it does make me wish the 3DS had a second circle pad.

Overall, the game is totally excellent. The atmosphere it creates is impressively enthralling. I had a ton of fun with Luigi’s Mansion: Dark Moon at Comic-Con and I can’t wait to don my green cap again when the game is released later this holiday season.

E3 2012: Luigi’s Mansion: Dark Moon

June 6, 2012

It’s been a long time since Mario’s little bro took the spotlight, but after a long wait, Luigi returns as the star in Luigi’s Mansion: Dark Moon. Like New Super Mario Bros. 2, it will be released both in stores and on the 3DS eShop. Read all about it here.

E3 2012: Nintendo Land

June 5, 2012

Nintendo Land, a Wii U launch title, was announced at today’s E3 presentation. It is a collection of 12 minigames set in a Nintendo theme park. Nintendo compares it to Wii Sports as it showcases interesting things the Wii U can do. Read all about it here.

Joel McHale Goes Viral for Nintendo

April 9, 2012

Words fail me. This is so cool. I love it when my words collide. This is almost as good as when Joel McHale (and the cast of Community) performed The Brotherhood of Man for an NBC promo.

Nintendo E3 2011: 3DS News

June 10, 2011

Nintendo showed huge support for the 3DS at this years E3 with tons of fantastic first party titles, 4 of which are Mario games! I’ll do full posts on most of these later.

The Tanooki suit is back and it’s coming this holiday! I hope we see some flying action soon though. Looks incredibly fun. Love the possibility of 3D effects.

Just watch the trailer. More of what we’ve come to love plus so much more. Being an Animal Crossing fan you notice so many new things in this trailer. I can’t wait.

Luigi is back and he’s gonna fight some ghosts early-ish next year! This trailer looks particularly pretty (although I’ve heard the frame rates on the demos are, at the moment, slow). I really want to see this in 3D!

Star Fox 64 3D looks stelar. The multiplayer looks especially compelling. The release date (strangely enough) is September 11th of this year.

Kid Icarus: Uprising was shown with some incredible looking multiplayer at E3 this year. It looks to be quite fun (although I’ve heard the control scheme to be a little awkward). It is coming this holiday season.

Also The Legend of Zelda: Ocarina of Time 3D is coming on the 19th of this month. It will be a good chance for many to pick up this beloved classic.

Paper Mario just looks like it would be a joy to view. The new popup book style is very compelling. The release date is TBA currently.

Overall, Mario Kart 3D’s trailer looked the best to me. Just watch it to see all the new fun things you’ll be doing if you get it this holiday season.

Yes, this holiday is going to be filled with excellent 3DS games. This is quite the list from all worlds of Nintendo. Which game looks the best to you?